We are currently working on the riddle-mechanics as well as on the meta-mechanics, you know, the stuff around the actual game. Menu screen, credits, settings etc.
Oh and have a look at our first custom written shader, giving fancy vertex-based sinus-animations to a mesh.
Tag Archives: menu
Intro in the void
Thinking about how the whole meta-layer with settings and credits could be, we came up with the following:
Keep in mind, that this is just a first prototyped draft of the idea.
Read more to see a video of the status quo.