Dynamic Ambient-Sound

Unity 5 came with great new audio-tools but so far we didn’t have the chance to use them, since our last project was made for WebGL (not compatible with new audio-tools).
But now it comes in very handy. Because of the fact that the player won’t change his position in MEANTIME, we cannot just place “sound-probes”. It would have worked if we put our Audio Listener directly on our 3D-Cursor, but then the whole audio experience would be wrong since we want to provide real 3D Sound.

Some simple prefabs with triggers, clever layer management and a simple script handling the snapshot transitions brought up this here:

As you can see, the mixer adjusts the volume of the different groups accordingly to where the player’s looking at.