We still haven’t decided where to go with our story but we’re on a good way. Yesterday we claimed the nearby windows and transformed them into our creative wall (since all the pinwalls are full and not very handy to reach). Hopefully the view will not distract too much.
In addition we also have some technical upgrades. It is now possible to trigger worldEvents if you look at something for a defined duration. worldEvents can also have conditions, which basically are just references to other worldEvents. Events then are obviously only fired, when all conditions are met.
Watch the video below, to see how it works.
Excuse me for the cursor…